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Dead Man’s Plate – The bonus movement speed and added slow effect on your attack thanks to the Crushing Blow passive, helps with Nasus’s issue of being kited easily.
#Nasus syphoner build upgrade
Upgrade with the Teleport Enchant for a split pushing strategy or upgrade with the Glorious Enchant for a more aggressive playstyle. Build Mercury’s Treads or Plated Steelcaps if you need more survivability. Boots of Swiftness – Grants the highest amount of movement speed to further increase your ability to run down opponents.Building this item may provide an inevitable triumph during the landing phase. Divine Sunderer – Grants the ability to shred off tanks and ranged champions with ease due to its quality to inflict Max HP based damage to opponents.This is the standard build for Nasus which balances offense and defense for a god-like late game presence. Best case scenario, you’ll stomp them out and worst case scenario is you’ll create space for your team to push or take objectives. Use it while you have more than 70% health so you can make the most out of it. Use it while in the middle of the fight but don’t wait too late to use it. Not to mention, it literally increases his size which makes him a literally imposing being. It also reduces the cooldown of your Spirit Siphon by half. In the mid and late game, use it to shove waves faster and use it in combination with 2nd, Wither, for duels to deal more damage with your 3rd, Siphoning Strike.įury of the Sands gives Nasus his god-like stature as it grants him increased health, armor, magic resist and it grants him an immolation effect that deals magic damage to nearby enemies based on their HP. Also, use it to last hit the cannons if you are being zoned away from it.
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Use Spirit Fire when you are being pushed into your tower so you can manage it faster. This ability is your and your tower’s lifeline in the early game. Spirit Fire deals AoE damage and reduces the armor of those affected by it. This ability allows you to 1v1 any ADC in the late game and come out on top. In the late game, reserve your Wither for the enemy’s ADC so you can reduce their damage output and it is possible to kill them within the duration of Wither. It slows down the attack speed and movement speed of the target enemy for a fairly long duration.Ĭall a gank when you are being oppressed into your tower because a simple Wither and a gank to an overextended opponent is an easy takedown. Wither is an underrated ability of Nasus. Remember to always last hit the cannons using Siphoning Strike because it gives double stacks. The wisest option is to simply freeze your lane and unleash your wrath in the mid to late game. This ability is an auto-reset which increases his damage output and because of this it may be tempting to trade with the enemy using Siphoning Strike but it is an unwise decision for most cases because you will be forgoing a stack just to damage your opponent. Nasus’s early game is really weak to compensate with his late game potential so you should focus on last hitting using Siphoning Strike first. This ability is what gives Nasus his late game god-like potential where he can literally two shot opponents if he is left unchecked. Siphoning Strike is Nasus’s signature skill. This helps him sustain his weak early game and when he is stacked up, the strong damage from his 1st heals him for a large amount. The passive works in conjunction with the high damage provided by his 1st, Siphoning Strike. Soul Eater grants Nasus a substantial amount of physical vamp.